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Our league is organized into four seasons per year, each season consisting of approximately 5 league meetups and 2 tournament days. These all generally take place on alternate Wednesdays, 5-10 pm. You don't need to attend every session, nor stay the whole time.

Each league event and tournament has a $5 fee, which gets you $5 in store credit. But your first event has no fee.

Details

  • League has approximately 5 events per season. These are generally every-other Wednesday, from 5-10 pm. But see the schedule for exact days.
  • Event space is limited, with 4 tables available. Matches are encouraged to limit themselves to 75 min each, so there is time to play at least 3 matches per event.
  • All league games are two player, max 100 point dogfights, with the simple goal of wiping out your opponent's squad or getting them to condeede. Smaller matches are allowed.
  • You can play any faction versus any faction. Feel free to contact other players ahead of time to plan matches (factions, point values, etc.) however don't tell them exactly what you'll be using!
  • Players are encouraged to play a variety of squad builds during the season, though this is currently not enforced.
  • League games follow the official X-Wing Rules Reference, FAQ, and Tournament Regulations. Copies of these documents will be available to reference during events, or can be downloaded here: https://www.fantasyflightgames.com/en/more/x-wing-organized-play-events/
  • Players must bring all materials necessary to play, including ships and bases, tokens, cards, dice, obstacles, and templates. However space is limited, so please only bring squads you plan to play with. And to save time, try to pre-build your squads.
  • Third party accessories are allowed (tokens, maneuver templates, etc.) if approved by the event organizer before play.
  • Proxies are not allowed in any form. Cards can be sleeved or not.
  • Each player must use their own damage deck. Opponents are allowed to examine each others' damage decks before the match begins.
  • Be sure to bring at least 6 different asteroid and/or debris obstacles, as these will be used in every league game. You may wish to mark these in some way (without changing their shape, size, or thickness) to make it easier to identify which are yours at the end of the match.

You can play matches that do not meet the above criteria during league meetups, they just won't contribute to your league ranking.

After you're done playing for the day, report the results of your matches (players, winners, and margins of victory) to the event organizer. If you don't report the results, the matches didn't happen.

League Rank

  • Players are ranked throughout each season based on their percentage of matches won.
  • A player must complete matches against three different opponents before they'll be ranked.
  • Only the first two matches against the same opponent each season count towards rank.

Margin of Victory

  • Margin of victory is used to break ties in rank. It is also a useful measure of player prowess.
  • At the end of the match, each player finds the total value of opponent ships they destroyed, including upgrade cards equipped to those ships.
    • If one player completely eliminated the other's squad, this counts as 100 points destroyed even if the total squad value was less than 100.
    • If a large ship has at least half the sum of its hull and shields gone (including points from any upgrades) then half of its point value (rounded down) is counted as being destroyed.
    • If a player conceeds the game, all of their ships are considered to have been destroyed (100 points destroyed, in other words).
  • The player who scored the most points adds the amount by which they exceeded their opponent's score to 100 to attain their margin of victory (MoV). The player who destroyed fewer points subtracts this difference from 100 to attain their MoV.
  • For example, say Adam destroyed 100 points and Beth destroyed 65 points. The difference in score is 35, so Adam's MoV is 100+35=135 and Beth's is 100-35=65.
  • A player's margin of victory will be averaged by number of matches played during the season. Ties in MoV go to the player with most matches played. Ties in matches played will go to the player who has played against the higher average rank of opponents.

Season Tournament

  • After league is completed, the season tournament takes place. Depending on number of players this may require more than one meeting date to complete. (If multiple meetings are required, one event fee will be sufficient to cover all of them.)
  • Participants will play 3 or 4 matches, each against a different person. Tournament rankings will be based simply on total number of wins, with margin of victory breaking ties.
  • In a tournament you use a single squadron through all matches. Even the pilot cards and upgrades must remain the same, and remain assigned to the same ships. You can add upgrades between matches (as long as this doesn't bring you over 100 points), but then those upgrades will also be locked in for the rest of the tournament.
  • No proxies of any kind are allowed in tournament play.
  • Beginning with the Fall 2018 season, all tournament squads must be completely 2nd edition compatable.
  • The first 16 people to pay for each tournament will get special promo upgrade cards, and the top 4 players will receive their choice of a promo pilot card or other prize.
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