Dungeons & Dragons Adventurers League
WHAT IS THE D&D ADVENTURERS LEAGUE?
The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.
If you’re a Dungeon Master or would like to try your hand at being the Dungeon Master, the D&D Adventurers League is a great way to run D&D games without having to spend a lot of time creating your own campaign world or adventures.
As a Dungeon Master, you have the opportunity to weave a fantastic shared story for your players, as well as take the spotlight as the monsters and villains presented in D&D Adventurers League adventure content. You are also responsible for adjudicating the rules, and providing your players with their characters’ experience points and rewards at the end of each session.
Play at Escapade
If you'd like to run D&D League events at Escapade, please get in touch (firstname.lastname@example.org). Official adventure modules will be provided in advance for free! Dice, paper and pencils, blank character sheets, grid paper, and pre-generated characters will be made available for the group, as well as a copy of the D&D Basic Rules and Adventurers League materials like experience record sheets. Anything else you'd like for your game will need to be brought by you. (e.g. rulebooks, battlemats and minis, etc.)
Prepare your event. Make sure you read through the adventure and make notes where appropriate. D&D Adventurers League adventures are easy to prepare and run. Help advertise your event. Post flyers in nearby stores, schools, and community centers. Use social media to promote your event too!
Run your event and show your attendees a good time! Make sure to be responsive to feedback and address any issues that come up as soon as possible. As the Dungeon Master, you help guide the players through the adventure, and facilitate the story coming alive. Make sure you follow the golden rule: Make decisions and adjudications during the game that enhance the fun when possible.
What You Need to DM
If you’re new to the role of Dungeon Master, you only need a few things to get started.
- A Player’s Handbook or the D&D Basic Rules.
- The D&D Adventurers League Players Guide and Dungeon Master's Guide.
- An official D&D Adventurers League adventure.
- A set of dice, pens/pencils, and paper.
- 3-7 players.
Players kind of have it easy. All you need to do is find an event, make a character, and show up and play. Make sure you call ahead or email to make sure there is still room for you.
Creating a Character
Character creation is easy. You’ll need either a Player’s Handbook or a copy of the D&D Basic Rules, and a D&D Adventurers League character logsheet. Check out the D&D Adventurers League Players Guide (download link below) for more information.
Where to Play Games
D&D Adventurers League play is focused flexibility of play and venue. If you won't be playing at Escapade, AL games can be played in a variety of locations of the group's choice. Some examples include:
Private play including home play and online play. Published adventures themed around the current D&D storyline are considered official for D&D Adventurers League, so you can use those or adventures available through the Dungeon Masters Guild.
Game stores are supported through the Wizards Play Network.
Conventions describe in-person public play events. This can include actual gaming conventions, as well as a one-off public gatherings or game days.